Tue. Nov 30th, 2021

As the first triple-A game to be released on the CryEngine V, Crysis is a franchise that has been around for over 10 years. The latest remastered version of the game brought back memories of playing through this FPS classic.

Crysis Remastered is a remastered version of the 2007 first-person shooter, Crysis. The game was released on February 20th, 2019 and has received positive reviews.

For nearly a decade, Crysis has been used as a graphics card benchmark, causing high-end machines to scream in fear. It’s also part of a trilogy of games that I’ve admired for a long time. The Crysis Remastered Trilogy collection combines all three mainstream Crysis games into one beautiful package, replete with a slew of aesthetic and quality-of-life enhancements to bring them up to current standards. Is it still worth seeing, or is this trilogy a relic of its era? Now is the time to find out.

To many, Crysis 2 is the “weakest” of the Crysis games, yet it’s still a good shooter.

First and foremost, I’d want to discuss the original Crysis, which was recently restored. I reviewed it at the time, and I wasn’t very pleased of it. It lacked content, had poor graphics for a remaster, and had degraded gameplay, making it a lackluster rendition of what would have been many people’s first experience with a classic. While the gameplay remained same, the Ascension chapter, which had been removed from the initial console versions, was restored, and the overall art direction was enhanced. To begin with, Ascension was never a very enjoyable chapter of the game, but it served an essential purpose, and its absence was apparent back in the day. It’s still not ideal, and some would say that it’s the worst way to play Crysis, but this remake of the game has even more improvements. 

Each game has its own set of strengths and limitations, as well as a distinct gaming style. The original Crysis was a fun semi-open world sandbox with minimal restrictions, allowing you to approach the game as you wished. After that, Crysis 2 immerses you in an alien invasion, replacing the open-ended island with a more organized game design. Finally, Crysis 3, which attempted to combine the two genres in order to appeal to fans of both prior games, was released. 

This may be a controversial view, particularly among long-time fans and purists, but Crysis 3 seems the greatest to me overall. It has it all: an epic dramatic narrative, amazing graphics, and level design that combines its predecessors’ two approaches. It combines more open-ended sandboxes that allow you to explore at your leisure with a more linear framework with many setpieces. Sure, it’s the series’ most inconsistent title, with some amazing low moments, but it’s the high parts that truly make it stand out. The flexibility of choice is maintained throughout the game, and Prophet’s trademark Compound Bow is an excellent touch. 

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It’s hard to think Crysis 3 was first launched on the PlayStation 3 and Xbox 360.

The Nanosuit, a strong suit built on prototype technology that increases the wearer’s speed and strength while also having the ability to harden to resist bursts of damage or cloak for a stealthier approach, is the one element that all three games have in common. The Crysis games are excellent at making you feel like a huge badass without being overpowering. If you’re not cautious, it’s quite simple to get overwhelmed. Since a result, I suggest playing on Veteran or even higher difficulty settings, as they unlock the full potential of the game’s sandbox level design and tactical options. 

Unfortunately, although I like each of the Crysis games for different reasons, there are certain problems that run across the trilogy. In the second half, each of these games usually falls apart. That may be due to tedious vehicle portions that drag on for too long, an overemphasis on alien forces, or just poor level design. The second half of a Crysis game tends to lose sight of why the first half is so fantastic. Also, I don’t think the basic gameplay has aged well, given how much mobility has progressed since the 360 generation of games. It can, however, be resolved with a little practice in relearning how things functioned a decade ago. 

From the original Crysis in 2007 through Crysis 3 in 2013, and even the great 2017 remake of Prey, CryEngine has always been a powerhouse of an engine, producing some stunning graphics. Despite its age in certain places, the original Crysis still looks great today, with some additional upgrades enhancing the overall graphics over the remaster’s initial release (the one from last year). This collection, on the other hand, is all about the sequels, and I was pleasantly surprised by the outcomes. Both games include a lot of environmental detail and stunning landscapes that made my mouth drop. At times, some games seemed to have been published a year or two before. That is to say, I did notice certain places that were lacking in depth, creating a pop-in that took me out of the experience.

For last-generation “pro” systems, such as the Xbox Series S/X and Playstation 5, we may expect a steady 60 frames per second with dynamic resolution scaling. I was using an Xbox Series X and was generally pleased with what I saw. It should be emphasized, however, that the Xbox One, PlayStation 4, and Nintendo Switch will all run at 30 frames per second for the whole trilogy. While this isn’t the greatest method to play the first game, it’s an excellent way to play the sequels.

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Individual grass blades used to be a marketing feature.

Crysis should not be overlooked when it comes to sound design. Hans Zimmer’s primary theme for Crysis 2 is without a doubt one of the best in video game history. Borislav Slavov’s work, on the other hand, managed to keep up with this extremely high standard. It’s not just the music, however; the entire sound design evolved throughout the trilogy, culminating in Crysis 3, which included some great voice acting that gave the narrative and the ideas it was attempting to communicate genuine weight.

The Crysis Remastered Trilogy is now available on almost all current consoles. These flawed but fantastic tactical shooters never quite lived up to their full promise in terms of popularity and refinement, but they’ve always been a blast to play on many levels. It’s even better today, due to some excellent remastering work on Crytek’s part. Despite its faults, the trilogy is still worth playing today, and I hope we don’t see the Nanosuit again. 

The Crysis games would have looked excellent by today’s standards even if they hadn’t been remastered, but Crytek and Saber Interactive’s remastering approach took the graphics to a whole new level.

In some ways, the trilogy’s gameplay is beginning to show its age, but it’s still a great experience.

Borislav Slavov’s and Hans Zimmer’s soundtracks are stunning. Crysis 3 in particular shines because to some outstanding voice acting. 

Even if the Crysis remastered trilogy has certain faults, it’s still worth playing today, particularly with the fresh new quality of life enhancements.

Final Score: 8.5

The Crysis Remastered Trilogy is now available for PC, Xbox One, PlayStation 4, and Nintendo Switch.

On the Xbox One X, the game was reviewed.

The publisher supplied a copy of Crysis Remastered Trilogy.

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The crysis remastered review ign is a game that has been released. It is the remaster of the original Crysis games.

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