Sun. Oct 17th, 2021

Metroid Dread is a game that takes the classic Metroid gameplay and adds a horror twist. The game was developed by Platinum Games, who are well known for their work on games like Bayonetta and Metal Gear Rising Revengeance.

The metroid dread review embargo is a game that was released for the Nintendo 3DS in late 2016. It is a Metroid title, and it has received mixed reviews.

Can you believe it’s been almost two decades since the last original 2D Metroid, Metroid Fusion? This alone is reason enough for me to appreciate Metroid Dread’s existence. It’s a welcome return to form for the colossal franchise. Not only that, but it’s the first Metroid game to be published after the metroidvania genre’s revival. Even if it’s all due to the plethora of indie games like Hollow Knight, Bloodstained, and, most famously, Ori, which are frequently better than their inspirations. Surprisingly, Dread currently seems to be the underdog when compared to its contemporary counterparts. Grandpa has returned, so let’s see whether the wait was worthwhile.

Good morning, lovely old statue pal.

To begin, let me state unequivocally that Metroid Dread is a direct sequel to Metroid Fusion. As in, it thinks you’ve played it and are familiar with what occurred, since it just offers you a brief summary. In fact, it is assumed that you are familiar with the whole series. This is a game for aficionados, with newbies getting little to no information about what a Chozo, Metroid, or X Parasite is. I didn’t mind since I had played Metroid Fusion back in the day, but it’s worth noting ahead of time. If you’ve never played a Metroid game before, you should start with Super Metroid from the Switch’s Super Nintendo library to get a feel for the series’ gameplay and level design. There aren’t many tutorials in this section.

Metroid Dread is also unusually story-heavy when compared to other games in the series. Sure, it starts out like other Metroid games: Samus is sent to a new planet to investigate strange activities by the Galactic Federation. She arrives at the location, is assaulted by a new danger, loses her belongings, and must reassemble them all in order to confront the last menace. The difference this time is that there are a few cinematic sequences and a lot of conversation portions involving ADAM, the AI introduced in Metroid Fusion who, in general, serves as Cortana to Samus’ Master Chief. And sure, voice acting is there in this game. Fortunately, it’s not as terrible as Metroid: Other M.

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Metroid Dread has some great sequences that essentially tell us what to anticipate from a next-gen Metroid if one ever comes out.

In terms of gameplay, this is a straight sequel to Metroid: Samus Returns, the 3DS version of the cult original Game Boy game. That’s both a plus and a minus. It keeps some of the finest aspects of the game’s controls, such as the melee parrying system, but it also keeps one of the game’s most vexing features: the targeting system. I get why you had to add an aiming button and shift your sights around with the circle pad on the 3DS since not all models had twin sticks, but there’s no reason why it shouldn’t be available on the Switch. It makes things more difficult, particularly when battling bosses, since these portions aren’t easy.

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So you’re saying there’s a possibility?

Metroid Dread is a challenging game, which is great. In fact, that’s fantastic. It’s almost surprising to see Nintendo care so little about whether or not a big-budget product can reach a large audience. This seems like the kind of game that was created with die-hard fans in mind. Samus is as fragile as a twig, with foes inflicting enormous amounts of damage and bosses being ruthless… yet these portions never seem unjust. I can’t claim I’ve ever one-shot a boss in Metroid Dread, but that didn’t bother me. I soon understood their attack patterns, and I was able to kill them without taking much damage, if any at all. You learn from your errors here, and there’s no greater feeling than conquering something you thought was insurmountable.

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The rule of thumb is that the busier the backdrop, the more erratic the framerate.

As one would expect from a Metroid game, the level design is excellent. The advancement scheme is the same way. When I discovered that the Morph Ball wasn’t the first powerup obtained in Metroid Dread, I joked with a few friends that it was the game’s greatest innovation. “It was groundbreaking!” I said. Traditional Metroid mainstays like the Wide Beam, Grapple Beam, Space Jump, and Screw Attack return, but new ones are added to make your arsenal of gadgets even more fun. You have an invisibility cloak, and the Ice Beam has been replaced with permanent Ice Missiles, which eliminates the need to switch beams in-game and streamlines your experience.

Even though I dislike its control system, Metroid Dread is great when it tries to be a Metroid game. Dare I say, there are parts of the game that are better than Super Metroid in terms of quality and “epicness.” You’ll be bombarded with some of the franchise’s most famous songs whenever you defeat a boss or participate in a story-heavy cutscene, and boy oh boy, they hit like a freight train of pleasure. The music as a whole didn’t appeal to me, and the voice acting was uneven, but these parts more than make up for it.

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This is an EMMI (Emergency Medical Management Information System). It won’t take long for you to despise it.

Considering the Switch’s aged technology, this is also a game with some very stunning graphics. I believe the initial announcement video undersold the game by showing some of the game’s early biomes and cutscenes, which run at a stuttering 30 frames per second. The more Dread you play, the more biomes you’ll uncover, and they’re all beautiful. It’s not only about exploring caverns and labs. You’ll see ruined castles, rainforests, and much more, all of which look fantastic on a tiny screen or on a television. Some of the game’s most cinematic sequences are breathtaking, giving us a taste of how it might appear on even more powerful hardware.

That comes at a price. The game aims for 60 frames per second at all times, however this is dependent on a few variables. The level of background detail, as well as the number of adversaries (and, as a consequence, particles) onscreen, are two among them. The framerate will be wonky the busier the level is. Finally, there’s the issue of “docked vs. portable.” Metroid Dread is being hailed as the “killer app” for Nintendo’s new Switch OLED, and it almost seems like it was made for handheld play. While compared to how it runs docked, there are less framerate problems and slowdowns when playing it in portable mode. It’s not unplayable in docked mode, but it does seem a little rough around the edges.

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An undersea boss fight, oh pleasure.

I absolutely like Metroid Dread, but there’s one element about it that makes it less enjoyable: the EMMIs. Remember the robots that looked like Glados in the unveiling trailer? They are, after all, Metroid Dread’s primary “gimmick.” Because, at the end of the day, this is a Nintendo game, and Nintendo games need a gimmick. They’re near-indestructible killing robots hell-bent on capturing and murdering you in a single blow. They’re quick, can squeeze into small places, and aren’t influenced by water or ice physics. You’ll have to slip past them.

The foggy regions where the EMMIs patrol restlessly make up a large part of Metroid Dread’s level design. You can’t avoid them and, at first, you can’t cope with them. As a consequence, for a time, the game ceases to be a metroidvania and instead becomes a stealth horror game that reminds me more of Outlast than anything else. You’ll have to utilize some of your brand-new concealing skills here, but they’ll drain your energy and transform you into a molasses-eating turtle. You have a 0.01 percent chance of parrying the robots’ strikes and evading them for a few seconds if they hit you, but it’s usually game over. Dread’s respawn spots are plentiful, but it doesn’t make the stealth portions any less unpleasant.

Exploring these eerie laboratories until you locate a particular miniboss to slay is the only way to kill an EMMI. Your cannon will be temporarily armed with an Omega Beam once you kill it. To melt down an EMMI’s armor and then charge a beam that can ultimately kill it for good, you must now search for a lengthy stretch of floor. I get what Nintendo and Mercury Steam were going for in these sections: they intended to create a tense, Alien-like atmosphere. But at no point did I feel nervous or afraid. I despised every part including an EMMI. Those that were set underwater, in particular. 

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Metroid Dread may be limited by the Switch’s technology, but it still manages to look stunning on occasion.

Metroid Dread is, well, another 2D Metroid, which is reason enough to rejoice if you’re a lover of the series. Given how it assumes you’ve played the series’ forebears right from the start, it won’t turn newbies into die-hard fans of the series, but it does provide a crap ton of fanservice and great level design for those who know what to expect from a Metroid game. This could have challenged Super Metroid as to which edition in the series is the best of all time if it didn’t feature so many annoying stealth horror parts that did nothing but stop my overall pleasure with it.

 

Metroid Dread has some of the most stunning graphics of any first-party Switch game to date, but it suffers from framerate issues, particularly while docked.

Mercury Steam went all-in on the Metroid: Samus Returns control system. As a consequence, although Metroid Dread’s gameplay is enjoyable, it is a little janky when it comes to aiming with the joycons. As a consequence, boss fights become excessively difficult.

The voice acting isn’t the greatest in the world, and the music is just mediocre at best. However, you can feel it in your bones when the game chooses to strike you with a sentimental song or a tense battle theme.

When Metroid Dread is attempting to be a Metroid game, it is amazing, perhaps the finest in the series’ history. Metroid Dread becomes a huge annoyance when it tries to be a stealth horror game.

Final Score: 8.0

On the Nintendo Switch, Metroid Dread is currently available.

On Switch, the game was reviewed.

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The Metroid Dread – is a game that has been released on the Nintendo 3DS. It is an action-adventure game where players are tasked with exploring the galaxy, fighting enemies, and solving puzzles. Reference: metroid dread bosses.

Frequently Asked Questions

How long is metroid dread?

Metroid Dread is a very long game. It is estimated to be around 20 hours.

How many areas are in Metroid Dread?

There are 4 areas in Metroid Dread.

Is Metroid scary?

No, Metroid is not scary.

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