Shin Megami Tensei V: Demon busting never felt so good, but minor issues remain – Review.
“Shin Megami Tensei V: Demon busting never felt so good, but minor issues remain” is a review of the game. The game has great combat and an interesting story to tell. However, there are some bugs that need to be fixed.
Shin Megami Tensei V’s first hour seems like any other SMT – you start as a student at Jouin High School and are exposed to a sequence of weird occurrences that end in Tokyo’s devastation. You awaken in a desert, are assaulted immediately, and then receive a benign power that enables you to govern and combat demons. The concept works – with demon assaults, fierce wandering demons, and brutal boss trials, the plot slowly leads you into the universe.
I’ve already spent more than 50 hours playing Shin Megami Tensei V, a game that I enjoy yet has a few flaws. The tangled, fabled web of angels vs devils, of power battles to determine who will seize the Throne of God, will tie you in this RPG for the Nintendo Switch, although the web is tarnished by some awful navigation and technical flaws.
A planet on its deathbed
There’s a lot to see and do in SMTV, so rummaging among the ruins of Tokyo for Mimans and goods is well worth your time. Pixies and Hua Pos will flitter throughout woodlands, Angels from Bethel will be stationed at key spots to provide direction or commentary, and agents of chaos will lurk in corners, waiting for you to slip up and enter their domain. However, it’s a pity that some zones are merely the standard “desert scattered with shattered structures.”
Most SMT games contain dungeon gimmicks like one-way doors or teleporters, and SMTV is no exception – at least in terms of implementation. As far as I’ve seen, there are no one-way doors, but there are plenty of one-way cliffs thanks to clever level design. This does need mentally noting where certain elevation access points are situated for each and every map, which might be a hassle for some.
Take a break if you’re worried that “the game is too simple.” The game is pretty demanding, and I played it on Normal mode using a supplementary Hard save file. I’ve pushed a monster to low HP on several occasions, only for it to flip the battle around and annihilate me when I ran out of steam or ignored a mechanic. Mind you, none of this seems unjust — that’s how SMT works. Either you prepare enough and do the song and dance required by the boss, or you die and are sent home. On the other hand, if you don’t care about challenges and just want to go through narrative mode and exploration, the Casual difficulty will be available when the game is released. The Spyglass gadget is one feature that is quite beneficial. You may begin purchasing them right now, but in prior entries, you had to either discover it or slot a demon with the Analyze ability first.
When it comes to the map, it’s a shame that it’s not very practical when it comes to real navigating. It’s fantastic for identifying resource nodes and quest locations, but you’re out of luck if you want to go to a site that’s at a different height. You have to frantically search the horizon for the one way that will get you to your desired destination. Again, not unusual for SMT, but an inconvenience after spending an hour or two trying to find a particular ramp that goes to where you want to go; a marking tool would have been helpful.
The last drawback is how it performs on my computer. I said in my preview that there were no difficulties in the opening scene with my Switch docked. Later sequences and landscapes, on the other hand, made my first-generation Switch chug, with a lot of pop-in and frame rate lag, even while docked.
Godhood is on the way.
Having said that, there’s a lot to like about SMTV. Any fan of the series will be pleased with the improved demon models and animations, which include adversaries melting when struck by Mudo spells, freezing and shattering when slain by Bufu, and so on. Exploration in the overworld may lead to the discovery of gigantic demons eager to knock you about, which adds to the excitement of Miman hunting. The new demon designs and paintings are incredible – Doi-san did an amazing job on everything. Don’t worry, Kaneko fans; many of your favorites haven’t changed.
I’m afraid I can’t tell much about the narrative, but I will say that it is very much an SMT game. It’s full of twists and turns, battles between the forces of Law, Chaos, and Humans, and it’s downright bleak. From the serious and aged honor student to the silly dumbo class clown, the collection of characters is quite relatable.
The demon fusion system has never felt as pure as it does now. Not only do Reverse Fusion and Compendium Fusion free you from the tedious task of manually checking each demon combination, but Essence Fusion also lets you customize your Nahobino and demons in any way you want, whenever you want — a feature that effectively gives you limitless customization options. Do you want to teach Mudo to your Angel? Nothing is going to stop you.
The final decision
Shin Megami Tensei V is, in my opinion, the most refined version of SMT. Because to the intuitive fusion and skill inheritance systems, you’ll never be completely surrounded by an encounter, but bosses will still give enough of difficulties for those that require it. The exploration hits a nice mix between being a time filler and something you’d want to accomplish. Side missions are fun, give appropriate rewards for the needed level, and never seem unfair or insignificant. Even though it tries to fool you with the high school setting early on, the plot is spot-on for what most people would anticipate from an SMT game.
When you’re trying to find all of the Mimans, though, navigating gets tedious; the game seems to favor outdated Switches, with moderate to severe frame rate difficulties at different points during the game, and the absence of map capabilities like a sketch or naming tool makes map use a pain. Shin Megami Tensei V isn’t flawless, but it’s the game I’ve been waiting for for years.
|+||The story, art, and setting are all very appealing.|
|+||The mechanisms of Demon Fusion and Skill Inheritance have never seemed so pure.|
|+||Exploration in the overworld is enjoyable and interesting…|
|–||…but it’s also laborious without personalized marks or notes, and there are a few sections that are too identical.|
|–||On earlier Switch devices, it runs a little choppy.|
I was given a game code in exchange for an honest review.
The “Shin Megami Tensei V: Demon busting never felt so good, but minor issues remain” is a review of the game. The reviewer has given it a 9 out of 10 rating. Reference: metroid dread after fusion.
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